BeFungi

An educational platform that encourages junior designers to design sustainably.

Project Type

University Group Project,

MSc Interaction Design,
Amsterdam University of

Applied Sciences

University Group Project,

MSc Interaction Design,

Amsterdam University of Applied Sciences

Collaborators: Daniël Bolt,

Ève Bérard, Halszka Barczuk

Collaborators: Daniël Bolt, Ève Bérard, Halszka Barczuk

Duration

8 weeks (27 October -

18 December 2025) 

8 weeks (27 October - 18 December 2025) 

Methods

Desk Research, Survey,

Prototyping, UI Design,
Interaction Design,
User Testing

Desk Research, Survey, Prototyping,

UI Design, Interaction Design,
User Testing

Tools

Figma

Figma

Problem

The environmental impact of digital products is growing rapidly, yet many junior designers lack awareness of sustainable practices. Befungi addresses this by helping them understand and reduce their digital carbon footprint.

Solution

Befungi is an educational platform that uses gamification and a fungi-inspired metaphor to teach sustainability. It guides users through curated content and visualizes their learning journey via a progress-tracking system.

Impact

The platform encourages sustainable design habits without compromising creativity. Future iterations will expand accessibility and community collaboration to further support junior designers.

PROBLEM

Digital technologies now account for a share of global carbon emissions.

reaching up to 5%.

Digital design plays a part in this impact,
but many designers are unaware of it.

and those who are often

do not know what to do.

Lack of Awareness

Lack of Awareness

Lack of Awareness

Most junior designers are unaware that their design decisions contribute

to digital carbon emissions.

No Clear Guidance

No Clear Guidance

No Clear Guidance

Those who want to design sustainably struggle to find practical,

accessible methods they can apply in their daily workflow.

Low Motivation

Low Motivation

Low Motivation

Existing sustainability resources feel complex, academic or overwhelming,

which prevents designers from engaging and building long-term habits.

OBJECTIVES

User Goal

Enable junior designers to learn digital sustainability in a motivating and approachable way, without feeling overwhelmed.

Product Goal

Integrate sustainable thinking into designers’ daily workflows without disrupting creativity or efficiency.

Success Metrics

Measure engagement through content completion, progress tracking on MyFungi, and increased confidence in applying sustainable design practices.

RESEARCH
Lina — Primary User

Junior UX Designer | 1 year

Goals

  • Design more sustainably

  • Understand impact without slowing down

Pain Points

  • Doesn’t know where to start

  • Sustainability feels complex

Mark — Secondary User

Mid-level Digital Designer | 3–6 years

Goals

  • Work efficiently

  • Apply practical, relevant knowledge

Pain Points

  • Sees sustainability as extra effort

  • Low tolerance for academic content

Insight 01 – Learning style

87.5% of participants identified as visual learners, while only 37.5% preferred text-based content.

Insight 02 – Motivation

59.1% stated that progress tracking is crucial for staying motivated.

Insight 03 – Social effect

Survey results showed that motivation is not only individual but also social, with participants indicating that peer behavior and support influence their engagement with sustainability.

DESIGN APPROACH/GOALS

Goals

  • Work efficiently

  • Apply practical, relevant knowledge

Goals

  • Work efficiently

  • Apply practical, relevant knowledge

CONCEPT OVERVIEW
PROCESS
HOW IT WORKS / FINAL PRODUCT
NEXT STEPS & REFLECTION